A new user mapping system is both more robust, flexible, and open which allows for a larger range of commercial use-cases without requiring additional devices or setup costs. As VR becomes the default multi-user training, entertainment, collaborative, and social technology these tracking solutions will remove hurdles to effective implementation.
One Metaverse already exists. Second Life, a web based 3D virtual world, has been popular for two decades. It still has a million monthly users. It has an economy. People buy and sell virtual real estate and digital goods. It is spatial (3D). It has persistence. It is social. You have an avatar, your embodied presence, to customize as you wish. Second Life may already be a Metaverse. But, as we know, it is not the Metaverse. The distinction is incredibly important.
AltspaceVR The Social VR App Key Seriall
Seth Schachner is of Strat Americas, a Los Angeles-based consultancy that provides strategic guidance and helps clients with media and technology partnerships. Strat Americas has worked with clients in digital and social music, virtual reality, artificial intelligence, and enterprise software. Recent clients include Microsoft and Smule, a social music community.
Prior to Outpost, Ryan was a Venture Partner at CLI Ventures managing its TMT investment arm with over $200M AUM. Early in his career, Ryan has compiled a comprehensive and successful career as an investment banker at Citigroup and Societe Generale in New York City.Ryan is passionate about education and social impact. He is a guest lecturer at the University of Southern California School of Cinematic Arts, and is a coach at Nanyang Technology University Startup Case Challenge program. Outside work, Ryan is a snowboarder, world explorer and collector of stylish hats.
Sonya has worked extensively with an objective to encourage the growth of positive, inclusive social environments. To further this goal, she serves as a board member for VR Community Builders, LLC, a community-driven platform focused on outreach, an organization she also helped get started.
Jenna Seiden is the Co-Founder of Zambezi Partners, an entertainment, emerging tech and social impact consultancy. She advises companies in the XR, video game, esports, telecom, digital OTT and film/TV ecosystems. Her focus is on location-based entertainment, content slate deals and co-productions, as well as content distribution. She works with teams such as Arvore, Baobab, Beat Games, Dark Slope Studios, and SpringboardVR, and serves on the advisory board for Felix & Paul and Y.U.R. Jenna is also an investor and manages an impact fund dedicated to eradicating poaching in Sub-Saharan Africa. Most recently, Jenna was the Head of Content Acquisition & Partnerships for HTC Viveport, managing the home, mobile & LBE storefronts. Prior to HTC, Jenna was the VP of Distribution at Maker Studios, VP of Strategic Partnerships at Xbox, a video games agent at Creative Artists Agency, and began her career at the NBA. Jenna attended the University of Pennsylvania and received her MBA from the UCLA Anderson School of Management.
A current multi-year project, Raising the Curtain, celebrates the voices and creative expressions of 8 residents of the Sunshine Coast living with dementia. Focussing on social engagement, rather than a medical cure, Raising the Curtain brings together researchers, professional artists, and those with the lived experience (of dementia) to create a theatrical production in 2020. In collaboration with the project participants, Joah has been documenting, creating short films, and developing the concept for an immersive media platform titled Inventia.
Joah has a rich history of socially engaged film creation with the Rainforest Circus, Indigenous City Media, West Coast Environmental Law, shishalh7 Nation, City of Vancouver, and the UN World Summit of Sustainable Development amongst others.
My focus is on building successful virtual reality and mixed reality product teams. I am experienced in design, monetization, social and project management roles. I believe in close integration with analytics, marketing, legal and quality assurance partners.
Camille Merré is an entrepreneur, artist, consultant, and speaker with a multicultural background with over 7 years of experience in the fields of public relations, marketing, community management, and social media. She is an expert in the luxury sector having worked for Cartier, Hermès, Shamballa Jewels, S.I.H.H (Watches & Wonders) and, Baselworld. Futurist, metaverse specialist, and women empowerment advocate, she co-founded the family-brand Camille Louise Jewellery (Zug, Switzerland), a pioneer with the first Swiss jewellery NFT & Co-Founder/Chief of Metaverse of GEM-XR.
Zuckerberg believes that VR-based tech will encourage more positive interactions within social situations and bring us closer to family and friends. However, the physicality of the future is still left as a concern. As we continue to become more engrossed within a digital world, could our versions of reality and virtual reality blend, depriving us of real experience and physical contact?
OWO is a highly disruptive haptic system that increases immersion in the virtual world. Not only in the gaming sector but also in other entertainment aspects such as movies and music, as well as socially in smart cities or military training.
Laura is above all else highly intrinsically motivated to get things done and change the world for the better one step at a time. With an academic background in Biomedical Engineering, a professional background in Product and Entrepreneurship, and a lifelong learning attitude (which lead her to complete several Machine Learning and Data Science educational programs) she is highly skilled to find solutions for new and exciting challenges. She thrives in the sweet spot between Tech and Business which, in combination with her user-centric mindset, makes her a great product strategist. Her belief is that if you want to build a strong product, you need to start with the user/customer. Only when you listen and observe them, will you be able to create a truly useful product. Laura Co-Founded the startup GHOST - feel it in the Haptic Feedback space. They grew the company, pivoted according to the internal and external factors, won several awards from the 2022 AUREA Interaction Award to the 2019 Porsche Next OI Challange, built a SaaS Software and business model successfully acquired customers such as Mercedes-Benz and Porsche and finally sold the company in 2022. In her capacity as CEO and Founder of GHOST - feel it, she was building the bridge between the technical team and their customer, as well as developing business strategies, product roadmaps, financial charts and using agile methods to keep the team focused on the main priorities and see them through. She also loves to give back and has been active in a variety of social situations from teaching German to refugees, joining Engineers without Boarders as a STEM Ambassator, acted as a Mentor in the #WeVsVirus Hackathon and the LeadersAward.
ARTHELPS is an initiative of creative people and artists that helps in a very special way, namely with art. For ARTHELPS creativity is the most important tool, the engine and the universal language. As a non-profit art initiative, ARTHELPS can not only reach people themselves, but also build bridges between different social classes.
The 2020 PhotoNOLA PhotoWALK presented by the New Orleans Photo Alliance and Metaculture brings the 15th annual celebration of photography in New Orleans to Virtual Reality. With a beautiful replica of the International House Hotel, PhotoNOLA's in-person home, and 17 gallery portals, the team was able to share present photography by over 40 participating artists to over 2300 viewers in one evening. The PhotoWALK serves to provide an opportunity for photographers to show and speak about their work with industry professionals and the New Orleans community in an intimate local setting. With the MetaCulture team, 70 artists and industry professionals were introduced to VR as a platform to share work. MetaCulture is a Black-owned virtual events business founded on the idea of increasing diversity in the metaspace. Currently housed on the social VR platform, Altspace, MetaCulture is positioned to change the way entertainment and art are presented and received. MetaCulture and the New Orleans Photo Alliance aim to use this platform to elevate underserved photographic voices in VR.
VRrOOm offers social XR production services to bring performing arts into creative virtual worlds with the will to reach audiences across all media: from headsets to PCs, from smartphones to TV or radio stations, everyone can enjoy the show!
Cover, led by serial entrepreneur Motoaki Tanigo, exhibited a VR (virtual reality) / AR (augmented reality) social service for VR / AR users. Currently, it has been distributing the VR ping-pong match game Ping Pong League as its first product via the game distribution platform Steam, and plans to launch a VR Live system which is integrated with UGC (user generated media) or broadcasting system in the near future. 2ff7e9595c
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